Gotham knights ps46/23/2023 ![]() ![]() I cannot confirm this, but Gotham Knights oozes that feeling of having been originally developed to be Warner Bros’ competitor to Square Enix’s Avengers game. It feels weird, doesn’t it? I am pretty sure these hidden chests used to contain actual pieces of gear and cosmetics at a point. Pick Red Hood if you prefer to play a Batman game like a third-person shooter with a ton of snarky one-liners. ![]() A true “rags to riches” story in a universe where its main character’s superpower is infinite money. Like a Batman knockoff superhero desperate to prove him/herself would. ![]() The more you play, the supposedly more experienced your superhero becomes, allowing them to craft new gear. You craft said gear with materials found inside chests. When you level up, you have access to new weapons and gear to craft back at your base. You have an experience bar, and you can level up, but you don’t have stats or anything resembling a typical RPG system. That can be mostly seen on two things: chests and the bizarrely shallow progression system. You can see traces from what was probably a different gameplay loop when venturing through Gotham. That doesn’t mean Gotham Knights hasn’t been planned with live services in mind. Finally, this isn’t a live service: there are no microtransactions, and the gear and looting mechanics are minimal, close to nonexistent. In fact, gameplay-wise, it reminded me more of Insomniac’s Spider-Man game. It’s not related to the Arkham games in any way, being set in a totally different universe. In fact, it’s barely a multiplayer game: sure, you can team up with other people and do nightly patrols with them, but the entire game is mostly a single-player focused, open world action-adventure. Now, let me get the following out of the way in a quasi-FAQ manner: yes, the framerate cap is ridiculous given how Gotham Knights feels like a PS4 game at its core, complete with cracks on the wall in order to hide loading times. If you’re looking for another “Open World: The Game,” this one has you covered.Go back to the Belfry to watch some CW-esque cutscenes… and play a round or two of Midway’s classic arcade game Spy Hunter. While there is something there, you can almost reach out and touch the design-by-committee elements and witness the souls of some of the developers leaving their bodies. If you’re interested in co-op at all, you’ll definitely want to jump in with someone you know (perhaps on a deep sale or when the game is eventually part of some promo) to get the most out of it but I see where the team was going with it.Īfter playing Gotham Knights, I couldn’t shake the feeling that a lot of it had the air of an Arkham-verse fan game. It was seamless, and when I was done, I could hop back into my game quickly. Then there’s the co-op partner who didn’t realize I was in their game for a solid 30 minutes, despite following them the entire time. In one session, I spent some time with another person who also played Red Hood (you can double up), who yelled, in character, “you want some?!” every time we would get into a skirmish. At this point, I’ve been able to try two player co-op many times (mostly through the instant hop-in feature), and it was often a riot. Going along with the live service theme, the core game has two player support, and there’s also a four player side mode called Heroic Assault. Too many factions are crammed into this narrative when each of the major players could have carried a single entry. If you don’t already care about these characters, a lot of the nuances will probably bounce off you: justifiably so. The events that unfold in this game almost feel like it could have been a trilogy, with Batman mentoring some of the squad in the first game, relying on them more in the second game, and then you spring the “Batman is dead” gimmick. I couldn’t help but see many of the same mistakes as the DCEU’s Justice League film, though: in the sense that so much was rushed, and so much was jammed in without the proper amount of development. Not all the beats hit, and not everything comes together, but you do get the sense that you’re chipping away at a mystery, and the parts that involve the team itself are often insightful. It’s fun to zoom around the city, and missions are relatively bite-sized, broken up into multiple interludes that all play into a chapter-based system. Once you’re playing the actual missions themselves, things do pick up. ![]()
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